top of page
NewCoverArtSugarworks.jpg

Rules

The conveyors keep sending completed candy along and you have orders to fill! Adjust the conveyors and align the candy to make the best of a bad situation as candy collides all over the Sugarworks. You and the other Sugarworkers manage the Sugarworks factory floor to get ahead of the candy!

SugarworksRender.png

Game Setup

You may use a modified set of components, especially for your first games, so adjust the steps below according to your scenario.

  1. The first player is the player who most recently ate candy.

    1. Set the candy die in front of this player. 

  2. Place the board onto the table with the conveyors connecting.

    1. "A" side up for your first game!

  3. Place the candy output tiles on their starting locations, indicated by the small matching candy icon on the starting side of the conveyors.

    1. Place one corresponding candy on each of these output conveyors. 

  4. Place the 3 shipping crates on their starting locations.

  5. Shuffle the stack of conveyor tiles.

    1. Deal 3 conveyor tiles to each player. 

  6. Shuffle the order cards.

    1. Deal 3 to each player. 

    2. Place the order cards next to the board in the designated spot. 

    3. Reveal 4 order cards to create an order market. 

  7. Shuffle and deal 3 blanket orders gray side up to an area all players can see clearly.

    1. Roll the candy die.

    2. Flip the corresponding blanket orders to the colorful candy side if they are one of the three in play.

Sequence of Play

  1. Player Actions

    1. Order Actions

    2. Factory Actions

  2. Candy Movement

Player Actions

Each player must take one Order Action and then one Factory Action.

Order Actions

First, take an Order Action. Choose one of the following: 

  • Pickup a face up order card

  • Draw one from the top of the order card deck

  • Discard one face up order card

Then discard down to five order cards in hand. Immediately replace any face up orders taken during this step. Then take a factory action. Order cards in the order market are incomplete.

Factory Actions

Take one of the following factory actions:

  • Adjust an output to a new position

  • Conveyors can be played from your hand

  • Make a candy on an empty conveyor

After finishing a Factory Action, the next player clockwise takes their player actions. After all players have taken their player actions, the Candy Movement phase begins.

Adjust

Candy output tiles can be moved from their current space to an open space. Any candy on these tiles will move with them. There are only two spaces for candy output tiles in each row, so space will be tight!

Conveyors

When you take this action, you will play one of the three conveyor tiles in your hand. Then draw a conveyor tile. 

You may place a conveyor tile in a space with an existing conveyor tile. Discard any conveyor tile in play and then play in that space.

You may place a conveyor tile in a space with candy. The candy will remain on the new conveyor tile.

Make a Candy

There is at least one candy icon on every order card. You can discard an incomplete order card to put a single depicted candy onto a single empty output conveyor.  

Player Actions Example

Alex begins their turn by taking a face up card from the order market and replenishing that order market space from the deck. Then, for their factory action, they take the conveyor action and play an Up spring in the middle conveyor line. They draw a replacement conveyor tile and the turn passes to the next player. 

SugarworksRender.png
SugarworksRender.png

Blake doesn’t like the available orders and for their order action, draws the top card of the order deck, taking a chance at something better! For their factory action, Blake decides to adjust and move the red circle output conveyor to the empty space in the top row. 

Casey has great orders in hand and might score well on the blanket orders, so they decide to discard a card from the order market row for their order action. For their factory action, they discard an order from their hand with a purple rectangle on it to make a candy. Casey places a purple rectangle candy on the empty purple rectangle output conveyor and is now scoring on the blanket order!

SugarworksRender.png
SugarworksRender.png

Dallas selects a face up card from the order market for their order action, they have a conveyor tile in hand and can score it right away! For their factory action, they take the conveyor action and place the green candy eater alien tile underneath the green triangle candy on the board. The green triangle candy is Lost right away, and Dallas can play their special order face up in front of them as soon as that candy is eaten. Those face up numbers in the star in the lower right corner are points at the end of the game!

Candy Movement

After all players have completed their actions, the conveyors will activate, sending the candies toward their final destinations (hopefully!).

Candy will always be resolved in the following order of Candy Types:

  • Red Circle

  • Yellow Hexagon

  • Green Triangle 

  • Blue Square

  • Purple Rectangle

Disclaimer: Sugarworks is aware that a square is also technically a rectangle. We’ve included the color to ensure that there is no confusion.

The candy of that shape will always be resolved completely before moving onto the next shape. The top-right-most space is checked first, then resolve that column. The column to the left is resolved next starting at the top. One column at a time top to bottom, before moving on to the top of the column to the left. 

Movement

During candy movement, the conveyor tiles cause the movement and follow the conveyor tile icons. The candy will activate twice, moving once space in the direction of the center icon on the conveyor tile that it is currently on each time.

If it moves into a space with another candy, you’ll resolve the Bonk! before the candy continues to activate if it has any activations left.

Lost

Anytime a candy leaves a board edge that doesn't exactly place it into a shipping crate, the candy becomes lost. Move this candy to the X lost gutter on the game board. A candy tile with a X will cause candy or a specific candy to become lost.

Left Icon

If an icon appears in the upper left corner of the conveyor tile, this icon is resolved as soon as candy enters the tile, before a Bonk! Is resolved.

Movement Icon Chart

Icon

Movement

Move the candy in the direction indicated by the arrow. 

Move the candy to the right two spaces, skipping over the space immediately to the right.

Move the candy to the left two spaces, skipping over the space immediately to the left.

The candy shape shown becomes lost.

Bonk!

There is at least one candy icon on every order card. You can discard an incomplete order card to put a single depicted candy onto a single empty output conveyor.  

Candy Struck

Bonk! Movement

Red Circle

The Red Circle that was hit moves one space to the right. 

Yellow Hexagon

The Yellow Hexagon moves diagonally up and to the right one space. 

Green Triangle

The striking candy moves diagonally up and to the right one space. 

Blue Square

The striking candy moves down one space.

Purple Rectangle

The striking candy moves to the right one space.

Note: Bonks! can result in a chain reaction of Bonks!

Once all Bonks! have been resolved, the initially moving candy will continue to move with any activations it had left, along the conveyor track. 

Candy Movement Example

The red circle candy in the rightmost-topmost position activates twice before moving on to the next red circle candy.  

SugarworksRender.png
SugarworksRender.png

The rightmost-topmost yellow hexagon activates twice, and is loaded into the heart shipping crate. Then, the next rightmost in the middle row activates and Bonks! into the blue square candy. When the blue square is Bonked! the candy that moved into it goes down one space. The yellow hexagon activates again and is loaded into the pumpkin shipping crate. Then, the last yellow hexagon activates and Bonks! into the blue square sending the yellow hexagon down one space. The yellow hexagon activates a second time, Bonking! into the red circle. When the red circle is hit, the red circle moves one space to the right. Notice, the red circle ignores the conveyor direction! Bonks! always happen exactly as pictured in the helper!

Green triangle will activate and immediately become lost as soon as it lands on the green candy eater. Blue square  activates and goes into the bunny crate. The second blue square goes right one space and then up one space. The third blue square goes right one space and leaves the board looking like this before it activates a second time. 

SugarworksRender.png
SugarworksRender.png

The second activation for the blue square candy Bonks! into the other blue, sending the moving blue square candy down one space. 

Then the purple rectangle activates the first time setting the board like this:

Lastly, the purple rectangle activates a second time, Bonks! into blue square sending purple rectangle down one space. There, it Bonks! a second time into yellow hexagon, which sends yellow hexagon up and to the right one space.

SugarworksRender.png
bottom of page